AI Generated Game
A frantic arena shooter drafted by a chatbot—fight evolving waves while the AI director rewrites the rules on the fly.
Gameplay overview
Procedural firefights
AI Generated Game is exactly what it sounds like—a 48-hour jam experiment where the developer asked a chatbot to design an arena shooter. The result is a neon pit filled with algorithmically spawned enemies, unpredictable projectiles, and upgrade orbs that alter your loadout mid-run. Every attempt reshuffles the combat mix, so you’re always reacting to new bullet patterns.
Controls
Keyboard & mouse
- W A S D or arrow keys to strafe around the arena.
- Move the mouse to aim; left click fires your current weapon.
- Spacebar dashes in the direction you’re moving, while Shift toggles slow-motion for precise dodges.
- Press E to scoop up AI code cubes or activate terminals between waves.
If you prefer controllers, twin-stick input works in most browsers—left stick for movement, right stick for aiming, triggers for firing and dashing.
Upgrades & enemies
AI director in control
Each wave, the AI selects random modifiers: ricochet drones, cluster rockets, laser grids, or swarming triangles. Collect glowing code cubes to spawn weapon mutations such as spread shots, beam cannons, or shield bursts. The longer you survive, the more routines stack, creating bullet-hell chaos generated on the fly.
Strategy tips
Adapt instantly
- Keep moving—dash diagonally to slip between overlapping patterns.
- Prioritise elite enemies whose defeat drops healing patches or time freezes.
- Save slow-motion for boss routines where projectile speed spikes unexpectedly.
Frequently asked questions
Need a quick answer?
Q: Where do the assets come from?
A: The developer relied on AI prompts for core art, design, and code, then hand-tuned everything into a playable prototype.
Q: Can I contribute ideas?
A: Yes—open an issue or PR on GitHub to suggest new prompts, enemy routines, or balance tweaks.
Q: Does it run offline?
A: Once loaded, the PWA can be installed and played without a connection, letting the AI chaos continue anywhere.
Our take
Why AI Generated Game stands out
What makes AI Generated Game memorable is how clearly you can feel the “conversation” between human designer and AI assistant. The arenas, enemy mixes, and weapon mutations are chaotic, but the pacing is curated enough that runs feel like deliberate encounters rather than random noise. Each wave is short, punchy, and readable, so you quickly learn which bullet patterns demand a dash, which modifiers pair well together, and when to risk diving in for code cubes.
As a jam project it also doubles as a design sketchbook: the game throws weird ideas at you—ricochet drones, stacked lasers, time-slow fields—and invites you to imagine how those systems could be extended. It is the sort of prototype you can keep on a second monitor, dipping in for a few runs whenever you want to see a fresh permutation of your favourite twin-stick tropes.
Who will enjoy it?
If you like score-chasing arena shooters, bullet-hell experiments, or you’re a developer curious about AI-assisted design pipelines, this is an easy recommendation. Players who enjoy iterating on builds and reading subtle changes in enemy patterns will get the most out of it, while anyone looking for a polished, campaign-style shooter should treat it as a playful prototype rather than a full commercial release.