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AI Generated Game

A frantic arena shooter drafted by a chatbot—fight evolving waves while the AI director rewrites the rules on the fly.

Heads up: If the embed doesn’t initialise, open the game in a new tab for the full AI chaos. Open game in a new window

Gameplay overview

Procedural firefights

AI Generated Game is exactly what it sounds like—a 48-hour jam experiment where the developer asked a chatbot to design an arena shooter. The result is a neon pit filled with algorithmically spawned enemies, unpredictable projectiles, and upgrade orbs that alter your loadout mid-run. Every attempt reshuffles the combat mix, so you’re always reacting to new bullet patterns.

AI Generated Game controls
Move, shoot, dash, and scoop up code cubes as the AI director mutates each wave.

Controls

Keyboard & mouse

  • W A S D or arrow keys to strafe around the arena.
  • Move the mouse to aim; left click fires your current weapon.
  • Spacebar dashes in the direction you’re moving, while Shift toggles slow-motion for precise dodges.
  • Press E to scoop up AI code cubes or activate terminals between waves.

If you prefer controllers, twin-stick input works in most browsers—left stick for movement, right stick for aiming, triggers for firing and dashing.

Upgrades & enemies

AI director in control

Each wave, the AI selects random modifiers: ricochet drones, cluster rockets, laser grids, or swarming triangles. Collect glowing code cubes to spawn weapon mutations such as spread shots, beam cannons, or shield bursts. The longer you survive, the more routines stack, creating bullet-hell chaos generated on the fly.

Strategy tips

Adapt instantly

  • Keep moving—dash diagonally to slip between overlapping patterns.
  • Prioritise elite enemies whose defeat drops healing patches or time freezes.
  • Save slow-motion for boss routines where projectile speed spikes unexpectedly.

Frequently asked questions

Need a quick answer?

Q: Where do the assets come from?
A: The developer relied on AI prompts for core art, design, and code, then hand-tuned everything into a playable prototype.

Q: Can I contribute ideas?
A: Yes—open an issue or PR on GitHub to suggest new prompts, enemy routines, or balance tweaks.

Q: Does it run offline?
A: Once loaded, the PWA can be installed and played without a connection, letting the AI chaos continue anywhere.