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Bands and Bonds

Curate a line-up of offbeat adventurers, sync their powers to the beat, and delve through a procedurally remixed dungeon packed with enemies and treasure.

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Detailed game description

Auto-battling dungeon runs built around a band

Bands and Bonds is a tactical idle roguelite where every party member is part of a touring ensemble. You recruit performers with distinct roles, arrange them into a compact formation, and then watch as automated battles play out while your group descends through an ever-changing dungeon. Each character contributes attacks, buffs, or support effects on a rhythm, so the way you stack and position them determines whether a run snowballs or stalls out.

Between fights you choose new recruits, swap instruments, and decide which abilities to prioritise for the next stretch of the journey. The dungeon route branches, offering choices between tougher elites, safer paths with modest rewards, or events that reshuffle your line-up. Even when combat is running on its own, planning which bonds to form and which synergies to double down on keeps the game firmly in the strategy camp rather than a pure idle counter.

Key features

  • Party-building focus where each new performer changes both your damage output and how your support buffs chain together.
  • Branching dungeon paths that offer risk–reward decisions between big upgrades and safer incremental progress.
  • Idle-friendly combat resolution that lets battles unfold automatically once you have locked in a formation.
  • Layered progression with new characters, relic-style modifiers, and strategies unlocking over multiple runs.
  • A cohesive musical theme that ties character design, ability naming, and run pacing around the idea of a travelling band.

How to build strong runs

Success in Bands and Bonds hinges on assembling a roster where roles complement each other. Mixing raw damage dealers with characters that provide shields, healing, or tempo manipulation lets your front line survive long enough for scaling effects to kick in. Because combat is automated, small changes in formation can have outsized effects on how often an ability triggers or which enemy gets targeted first.

Early on, it is usually safer to pick upgrades that stabilise the band—extra survivability, consistent resource generation, or reliable crowd control—before chasing high-variance damage. As you learn which combinations snowball best, you can opt into more ambitious dungeon branches that demand tighter builds but reward you with powerful new tools for later runs.

Frequently asked questions

Is Bands and Bonds an active or idle game?
Combat resolves automatically, but building parties, choosing routes, and deciding which upgrades to take require active, strategic decisions between battles.
Do runs carry over progress?
Individual dungeon attempts are self-contained, but repeated play unlocks additional options and strategies, giving later runs more ways to experiment with new bands.
Can it be played entirely in the browser?
Yes. Bands and Bonds runs in a web canvas and is designed for desktop browsers without additional downloads.