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Inversion

Swap zones between light and dark, redirect energy, and crack each polarity puzzle in this sleek browser prototype.

Heads up: If the embed refuses to load, open the Inversion demo directly in a new tab. Open game in a new window

Gameplay overview

Flip cells to align energy

Inversion presents a board of interchangeable tiles. Each tap toggles a cell between two polarities, altering how energy lines traverse the grid. Your job: discover the pattern that routes power to every node without crossing wires or triggering dead ends.

Remarkable Games built the demo in Phaser with Vite + TypeScript, making it a helpful reference for UI transitions, event handling, and puzzle state validation.

Controls

Simple, click-driven play

  • Left-click / Tap: Flip a tile’s polarity.
  • Click and drag: Select and invert multiple tiles at once.
  • R: Reset the current puzzle.
  • N: Jump to the next challenge when available.

Features

Why it’s worth a look

  • Clean neon aesthetic with glowing grid effects and satisfying flip animations.
  • Designed as a template—extend it with new rules, scoring, or puzzle packs.
  • Source code available under MIT license so you can integrate inversion mechanics into your own Phaser project.

Tips

Crack each board faster

  • Watch how each toggle affects adjacent rows—often only a few pivots are needed.
  • Start from fixed nodes or endpoints, then work inward toward the remaining gaps.
  • Don’t hesitate to reset; experimenting with polarity patterns is part of the fun.
  • Once you’ve solved a board, hit N to rush into the next inversion while the pattern is fresh.

Our take

Why Inversion is a useful prototype

Inversion is clearly presented as a demo, but it already showcases a clean, expandable puzzle core. The act of flipping tiles to coax energy lines into alignment is satisfying on its own, and the visual feedback makes it easy to see why a particular configuration works or fails.

From a development perspective, it is also a strong reference implementation for grid-based logic games in Phaser—handling input, animating state changes, and validating puzzle solutions in a way that is easy to read and extend.

Who will enjoy it?

Puzzle players who like minimal, abstract challenges will enjoy experimenting with Inversion's boards, even in prototype form. Indie developers and game design students may get even more value by studying or forking the project to build their own variations on the polarity mechanic.