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Level 13

A turn-based survival roguelike where each apartment hides risks, resources, and potential allies on your desperate climb to the roof.

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Gameplay overview

Core loop

Level 13 drops you and a handful of survivors into the ground floor of a ruined tower. Every day you scavenge new apartments, manage hunger and fatigue, and secure rooms before nightfall. When darkness hits, hostile creatures surge in from breached doorways. By finding better gear, fortifying rooms, and rescuing specialists you can climb toward the roof and signal for help. No two runs are identical thanks to randomised layouts and events.

Stylised Level 13 tower floor plan
Each floor offers loot, hazards, and potential teammates—plan your route carefully.

Control guide

Inputs at a glance

Action Input
Move or interact Left click / tap the target tile
Open context actions Left click / tap the action icons shown above characters
Cycle survivors Click their portraits or press the 1–4 number keys
End turn / wait Spacebar or the on-screen “End Turn” button
Toggle map or inventory Click interface buttons; use hotkeys listed in settings

Gameplay is turn-based, so you can plan without time pressure. Keep an eye on survivor status bars for hunger, thirst, morale, and wounds.

Strategy tips

Ways to improve

Nightly attacks intensify quickly, so focus on acquiring melee weapons and barricade materials early. Kitchenettes and supply rooms often hide food and water—prioritise them before exploring riskier apartments. Survivors have unique strengths; mechanics repair barricades faster, medics stabilize injuries, and scouts spot ambushes. Rotate your team to manage fatigue and keep spare bandages for unexpected wounds.

  • Secure at least two adjacent rooms per floor to create safe fallback positions during night phases.
  • Conserve ammunition for boss encounters; basic enemies can usually be handled with improvised melee gear.
  • Use the radio and rooftop equipment as soon as you reach higher floors to accelerate the rescue timeline.

Frequently asked questions

Need a quick answer?

Q: What ends a run?
A: Losing all survivors or failing to hold a room during the night triggers a game over. Keep at least one secure room to survive until morning.

Q: How long does a full game last?
A: A typical run spans roughly 12 in-game days, though aggressive scouting can shorten the climb if you take bigger risks.

Q: Can I improve my chances between runs?
A: Yes. Completing certain milestones unlocks new character perks and starting gear, giving your next attempt a stronger foothold.