Level 13
A turn-based survival roguelike where each apartment hides risks, resources, and potential allies on your desperate climb to the roof.
Gameplay overview
Core loop
Level 13 drops you and a handful of survivors into the ground floor of a ruined tower. Every day you scavenge new apartments, manage hunger and fatigue, and secure rooms before nightfall. When darkness hits, hostile creatures surge in from breached doorways. By finding better gear, fortifying rooms, and rescuing specialists you can climb toward the roof and signal for help. No two runs are identical thanks to randomised layouts and events.
Control guide
Inputs at a glance
| Action | Input |
|---|---|
| Move or interact | Left click / tap the target tile |
| Open context actions | Left click / tap the action icons shown above characters |
| Cycle survivors | Click their portraits or press the 1–4 number keys |
| End turn / wait | Spacebar or the on-screen “End Turn” button |
| Toggle map or inventory | Click interface buttons; use hotkeys listed in settings |
Gameplay is turn-based, so you can plan without time pressure. Keep an eye on survivor status bars for hunger, thirst, morale, and wounds.
Strategy tips
Ways to improve
Nightly attacks intensify quickly, so focus on acquiring melee weapons and barricade materials early. Kitchenettes and supply rooms often hide food and water—prioritise them before exploring riskier apartments. Survivors have unique strengths; mechanics repair barricades faster, medics stabilize injuries, and scouts spot ambushes. Rotate your team to manage fatigue and keep spare bandages for unexpected wounds.
- Secure at least two adjacent rooms per floor to create safe fallback positions during night phases.
- Conserve ammunition for boss encounters; basic enemies can usually be handled with improvised melee gear.
- Use the radio and rooftop equipment as soon as you reach higher floors to accelerate the rescue timeline.
Frequently asked questions
Need a quick answer?
Q: What ends a run?
A: Losing all survivors or failing to hold a room during the night triggers a game over. Keep at least one secure room to survive until morning.
Q: How long does a full game last?
A: A typical run spans roughly 12 in-game days, though aggressive scouting can shorten the climb if you take bigger risks.
Q: Can I improve my chances between runs?
A: Yes. Completing certain milestones unlocks new character perks and starting gear, giving your next attempt a stronger foothold.
Our take
Why Level 13 is a standout roguelike
Level 13 does an impressive job of making a single tower feel like a whole survival story. The mix of resource management, tactical positioning, and night assaults means every decision—whether to risk one more apartment, who to send on a scavenging trip, which room to fortify—carries weight. Runs naturally generate little narratives: the medic who clung on with one hit point, the floor you abandoned and later had to fight through, the last-ditch dash to the roof.
The pacing is also well-judged for browser play. Because turns are discrete and information is surfaced clearly in the UI, you can play methodically without feeling rushed, yet the rising difficulty of night waves keeps tension high. It’s the sort of game that rewards careful planning and learning enemy behaviours, but still leaves room for daring, high-risk pushes when you are close to a breakthrough.
Who will enjoy it?
Level 13 is a great fit for strategy and roguelike fans who enjoy turn-based systems, emergent storytelling, and the sense of slowly mastering a hostile environment. If you prefer fast action or purely puzzle-based experiences, its measured, tactical pacing may not click, but for players who like plotting routes and weighing trade-offs it’s a compelling climb.