← Back to directory

Linkit

Draw continuous paths between matching nodes and fill every tile without crossing your own lines.

Heads up: If the embed doesn’t load, open Linkit directly in a new tab. Open game in a new window

Game overview

Kaboom.js dot-connecting puzzle

Linkit was made for Pixel Game Jam 2024. Each room presents a grid of colored dots—drag lines to connect matching pairs while covering every tile. Lines can’t cross, so plan routes carefully. Later levels introduce bigger grids and trickier layouts.

It runs entirely in the browser using Kaboom.js and features clean visuals plus satisfying completion effects when the final path snaps into place.

Controls

Mouse or touch input

  • Click / tap a dot, then drag to its matching partner.
  • Release to lock the path (overlapping existing lines will remove them).
  • Cover every tile to complete the puzzle.

Why play it?

Relaxing yet clever

  • Quick puzzles perfect for short sessions or classrooms.
  • Progressively challenging grids that sharpen spatial planning.
  • Open-source code for educators or devs wanting to customize Kaboom.js puzzles.

Tips

Connect smarter

  • Start with edge and corner dots—they limit available paths.
  • Work inward and leave flexible areas for last to avoid blocking yourself.
  • Don’t hesitate to redraw lines; experimentation leads to cleaner solutions.

Our take

Why Linkit is a neat jam puzzle

Linkit takes the familiar “connect the dots without crossing lines” concept and wraps it in a clean Kaboom.js implementation that feels great in the browser. The puzzles ramp up just enough to force real planning, but remain compact enough that solving one never feels like a chore.

Because each board has a single, tight solution space, you end up thinking in terms of constraints—what absolutely must go where—rather than brute-force trial and error. That makes it a nice little exercise in spatial reasoning and pathfinding disguised as a casual game.

Who will enjoy it?

Linkit is ideal for players who appreciate short, logical puzzles and don’t need story or progression meters to stay engaged. Educators and developers may also find it useful as an example of how to build touch-friendly grid puzzles in Kaboom.js.