Phaser RPG
Keyboard-driven tilemap exploration built with Phaser 3 and TypeScript—perfect for studying or extending into your own retro RPG.
Gameplay overview
Minimal demo, maximal learning
Phaser RPG ships as a starter project for Phaser 3. Wander a small overworld, transition between tilemap layers, and inspect how collisions, NPC triggers, and HUD text are wired together. The repo shows how to pair Phaser with Vite, modern TypeScript, and structured asset pipelines inspired by phaser-3-tilemap-blog-posts.
Use this demo to prototype your own quests, or just enjoy the tight keyboard controls and clean pixel art packaged by Remarkable Games.
Controls
Keyboard-first navigation
- Arrow keys / WASD: Move the hero across the tilemap.
- Space / Enter: Interact with signs or NPC prompts when available.
- Esc: Return to the main menu or pause overlay in extended builds.
Why developers love this template
Under the hood
- Bundled with
npm start,npm run build, andnpm run bundlescripts for local dev, production builds, and itch.io-ready zips. - Includes environment variable scaffolding (
.env,.env.local) for configuring analytics keys or API endpoints. - Shows how to rename and rebrand the project via automated
sedcommands. - MIT-licensed and maintained by Remarkable Games, so modding or commercial forks stay frictionless.
Recommended next steps
Build your own quest
Fork the GitHub repository, swap in your own tilemaps and sprites, and expand the state machine with combat, inventory, or dialogue systems. Thanks to the clear TypeScript structure, you can treat this demo as a teaching tool for Phaser 3’s camera, physics, and asset loaders.
Our take
Why this Phaser RPG template is useful
The Phaser RPG sample is not just a throwaway demo—it is a compact starting point for anyone who wants to build a browser-based role-playing game without reinventing the basics. Movement, collisions, camera follow, simple interactions, and HUD text are all wired up in a way that is easy to read and extend.
Because the project is structured as a teaching tool, it is much less intimidating than picking up a large open-source game. You can strip out systems you do not need or drop in your own art and dialogue while keeping the underlying scene flow intact.
Who will benefit most?
If you are a developer or student learning Phaser and want to understand how to glue RPG pieces together, this template is a great reference. Players looking for a full-length story will see it more as a sandbox, but anyone curious about how top-down RPGs are assembled will find it valuable.