Phaser RPG
Keyboard-driven tilemap exploration built with Phaser 3 and TypeScript—perfect for studying or extending into your own retro RPG.
Gameplay overview
Minimal demo, maximal learning
Phaser RPG ships as a starter project for Phaser 3. Wander a small overworld, transition between tilemap layers, and inspect how collisions, NPC triggers, and HUD text are wired together. The repo shows how to pair Phaser with Vite, modern TypeScript, and structured asset pipelines inspired by phaser-3-tilemap-blog-posts.
Use this demo to prototype your own quests, or just enjoy the tight keyboard controls and clean pixel art packaged by Remarkable Games.
Your objective
What you are trying to achieve
Phaser RPG is a playable starter project rather than a story with an ending: your goal is to explore the small tilemap overworld, move between its layers, and trigger the interactions and HUD prompts the template wires up. Progress comes from figuring out how the demo systems fit together, not from defeating a final boss.
Developers can treat the same map as a checklist—test collisions, camera follow, and NPC triggers, then fork the repo to grow it into a full quest.
Controls
Keyboard-first navigation
| Action | Input / gesture |
|---|---|
| Arrow keys / WASD | Move the hero across the tilemap. |
| Space / Enter | Interact with signs or NPC prompts when available. |
| Esc | Return to the main menu or pause overlay in extended builds. |
Beginner guide
Your first few minutes
This template gives you a compact overworld to walk through, so spend the first session mapping its systems.
- Open the demo and move the hero with the arrow keys or WASD to feel the tilemap collisions.
- Walk into signs and NPC prompts and press Space or Enter to see how interactions fire.
- Cross between the tilemap layers to watch how the camera follows the hero.
- Check the HUD text to see what state the template tracks on screen.
- Press Esc to test the pause or menu overlay if the build exposes one.
- Fork the GitHub repository and swap in your own tilemaps, sprites, and dialogue to start a real quest.
Recommended next steps
Build your own quest
Fork the GitHub repository, swap in your own tilemaps and sprites, and expand the state machine with combat, inventory, or dialogue systems. Thanks to the clear TypeScript structure, you can treat this demo as a teaching tool for Phaser 3’s camera, physics, and asset loaders.
Why developers love this template
Under the hood
- Bundled with
npm start,npm run build, andnpm run bundlescripts for local dev, production builds, and itch.io-ready zips. - Includes environment variable scaffolding (
.env,.env.local) for configuring analytics keys or API endpoints. - Shows how to rename and rebrand the project via automated
sedcommands. - MIT-licensed and maintained by Remarkable Games, so modding or commercial forks stay frictionless.
Our take
Why this Phaser RPG template is useful
The Phaser RPG sample is not just a throwaway demo—it is a compact starting point for anyone who wants to build a browser-based role-playing game without reinventing the basics. Movement, collisions, camera follow, simple interactions, and HUD text are all wired up in a way that is easy to read and extend.
Because the project is structured as a teaching tool, it is much less intimidating than picking up a large open-source game. You can strip out systems you do not need or drop in your own art and dialogue while keeping the underlying scene flow intact.
Who will enjoy it?
- If you are a developer or student learning Phaser and want to understand how to glue RPG pieces together, this template is a great reference. Players looking for a full-length story will see it more as a sandbox, but anyone curious about how top-down RPGs are assembled will find it valuable.
Frequently asked questions
Need a quick answer?
- How do you play Phaser RPG?
- Move the hero around the tilemap with the arrow keys or WASD and press Space or Enter when a sign or NPC prompt appears to interact.
- What is the goal in Phaser RPG?
- It is a starter project, so the goal is to explore the demo overworld and study how movement, collisions, camera, and interactions are wired together rather than to finish a story.
- What are the controls for Phaser RPG?
- Arrow keys or WASD move the hero, Space or Enter interacts with signs and NPC prompts, and Esc returns to the menu or pause overlay in extended builds.
- Is Phaser RPG free to use?
- Yes—it is an MIT-licensed open-source template from Remarkable Games that you can fork for your own RPG.
- Can you build your own game with Phaser RPG?
- Yes, the repo is designed for it: swap in your own tilemaps and sprites and extend the TypeScript state machine with combat, inventory, or dialogue.
- Does Phaser RPG save your progress?
- Persistence is not part of the demo template; if you fork it, you would add your own save system alongside the existing scenes.
- What are the best tips for Phaser RPG?
- Read the TypeScript scene structure first, then reuse its camera, physics, and asset-loader patterns when you drop in your own art and quests.