Phaser Template
Preview the default Phaser demo, then clone the repo to jump-start your own TypeScript Phaser projects.
Gameplay overview
Phaser 3 foundations
Phaser Template bundles Phaser 3, TypeScript, Vite, and Tailwind to provide a modern workflow for web game development. The demo scene shows sprite movement, physics, UI text, and asset loading so you can inspect a working setup before building your own levels.
The repository includes scripts for development (`npm start`), production builds (`npm run build`), and packaging zip files for distribution (`npm run bundle`).
Your objective
What you are trying to achieve
Phaser Template is a developer starter kit, so the goal is not to beat a level but to spin up a working Phaser 3 scene and understand the tooling around it. The bundled demo shows a controllable character, physics, UI text, and asset loading, giving you a known-good baseline to modify.
From there, your aim is to replace the demo assets and scenes with your own game and use the included build scripts to ship it.
Controls
Demo interactions
| Action | Input / gesture |
|---|---|
| WASD / Arrow keys | Move the demo character or camera (depending on the scene). |
| Space | Trigger the template’s sample action/jump. |
| Mouse | Interact with UI elements if provided. |
Beginner guide
Your first few minutes
Treat the first session as a tour of the project structure so you know where each system lives.
- Play the demo and move the character with WASD or the arrow keys to confirm the input and physics setup.
- Press Space to trigger the template's sample action or jump and watch the animation and UI respond.
- Open the src/ folder, change a value in the demo scene, and reload to see hot reload in action.
- Swap a demo asset in the public folder for one of your own to learn the asset-loading pipeline.
- Use Tailwind classes to restyle an on-screen UI element and see how the in-game HUD is built.
- Run npm start for development and npm run build or npm run bundle when you are ready to package a release.
Advanced tips
Customize quickly
- Replace demo assets in `public` and update scenes under `src/`.
- Use Tailwind classes to rapidly style in-game UIs.
- Leverage the included GitHub Actions workflow for automated builds.
Why use it?
Speed up development
- Preconfigured TypeScript + Vite build tooling.
- Ready-made scripts for bundling games to itch.io or web hosting.
- Clean project structure that’s easy to extend.
Our take
Why this starter kit is worth using
Phaser Template is more than a sample scene—it’s a practical starting point that wires Phaser 3, TypeScript, Vite, and Tailwind together in a way that feels modern and maintainable. Having hot reload, typed scenes, and basic UI patterns already configured removes a lot of friction from early prototyping.
Because the demo level shows real movement, collisions, and HUD text, you can inspect concrete patterns instead of reading abstract documentation. That makes it especially useful for teams onboarding new developers or for students learning how a production-ready Phaser project is structured.
Who will enjoy it?
- Developers who already know a bit of JavaScript or TypeScript and want to dive into Phaser without hand-rolling build tooling will get the most out of this template. If you are experimenting casually and don’t care about typed pipelines or deployment workflows, lighter examples may be enough—but for serious browser game work, this kit is a strong foundation.
Frequently asked questions
Need a quick answer?
- What is Phaser Template?
- It is a starter kit from Remarkable Games that bundles Phaser 3, TypeScript, Vite, and Tailwind so you can begin a web game with modern tooling already configured.
- How do you play the Phaser Template demo?
- Move the demo character with WASD or the arrow keys and press Space to trigger the sample action, just to verify the bundled scene works.
- Is Phaser Template free to use?
- Yes—it is an open-source project intended for forking, and the repository covers development, build, and bundling scripts.
- What do I need to run Phaser Template?
- You need Node.js and npm; the template includes npm start for development plus npm run build and npm run bundle for production and distribution.
- Can I use Phaser Template for a commercial game?
- The template is built to be extended and packaged with its bundle script, so it is meant as a foundation for your own projects; check the repository license before shipping.
- What is the goal in Phaser Template?
- There is no win condition—the goal is to learn the project structure and then replace the demo assets and scenes with your own game.
- What are the best tips for Phaser Template?
- Keep your scenes under src/, store your assets in public/, and lean on Tailwind for in-game UI so you do not hand-roll CSS.