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Piggo.gg

Spin up instant multiplayer lobbies, invite friends with a link, and rotate between fast-paced mini arenas built on the Piggo open-source platform.

Heads up: If the embed does not appear, open Piggo.gg directly to create or join a lobby. Open game in a new window

Gameplay overview

Party playlist of real-time battles

Piggo.gg is an open-source multiplayer platform designed for quick drop-in sessions with friends. One lobby hosts multiple game types—from 2D volleyball rallies to tactical FPS retakes and block-based skirmishes—so your group can swap genres without leaving the browser.

The project is built with Bun, TypeScript, and a custom rollback netcode. Active git development means match rules, maps, and minigames evolve rapidly as the community experiments and contributes.

Included modes

Highlights from the Piggo roster

  • Volley: Side-view arcade volleyball where teams set and spike with WASD movement, mouse aiming, and click-to-hit attacks.
  • Strike: Three-dimensional tactical shooter inspired by bomb-retake scenarios—clear rooms, coordinate utilities, and aim for clean headshots.
  • Craft: Block-building free-for-all that mixes double jumps, projectile combat, and on-the-fly terrain manipulation.

Controls & interface

Keyboard + mouse first

  • Use WASD (or arrow keys) to move in every mode; Space jumps, with double jumps in Craft.
  • Move the mouse to aim; left click serves, spikes, or fires depending on the active game.
  • Scroll or use number keys to cycle inventory slots when the UI displays them (Craft and Strike).
  • Press Esc to open the in-game menu, adjust sensitivity, or return to the lobby.

Tips

Get ready before inviting friends

  • Launch a private lobby to practice each mode’s movement and aiming quirks before duo queues arrive.
  • Enable ambient sound and adjust sensitivity in the settings panel—each mini-game remembers your per-mode preferences.
  • Volley tracks last-hit stats: rotate positions and communicate who sets or spikes to avoid penalties.
  • Craft and Strike share familiar shooter keys; bind mouse sensitivity per-mode to swap between close combat and long-range control.

Open development

Fork-friendly platform

The entire stack—engine, web client, and game server—is open on GitHub. Contributors add translation packs, performance fixes, fresh arenas, and even entirely new games through the `core/games` folder. If you have Bun installed, you can run bun install followed by bun dev to stand up your own instance locally.