Pull Pins
Slide pins free, steer cascading balls, and defuse bomb-laced puzzles to fill every cup without spilling a sphere.
Gameplay overview
Pin perfect timing
Each stage is a vertical gauntlet threaded with pins, bombs, and color switches. Tug the pins in a smart order to let the balls tumble past hazards, trigger cascading gimmicks, and settle safely into the cup at the bottom. Misjudge a pull and explosives ignite or balls bleed out of bounds, but a clean plan rewards you with a crisp, satisfying pour and a quick advance to the next contraption.
Control guide
Inputs at a glance
| Action | Input / gesture |
|---|---|
| Select a pin | Click or tap the pin you want to remove |
| Pull the pin | Hold and drag the pin free, or tap again on touch screens |
| Trigger level reset | Tap the restart icon after a misfire |
| Advance to the next stage | Press the continue button once the cup is full |
Pull Pins plays smoothly with mouse or touch, making it easy to plot precise sequences whether you're on desktop, tablet, or phone.
Why you'll love it
Tidy contraptions
- Hundreds of handcrafted puzzles introduce bombs, lava, and color gates that test your sequencing.
- Simple taps, quick retries, and short stages keep the game a relaxing coffee-break challenge.
- Clean visuals and tactile effects make each successful pour feel extra satisfying.
Puzzle tips
Plan your cascade
- Scan for bombs and isolate them before releasing your main cluster of balls.
- Use intermediate chambers to recolor balls so they can pass matching gates.
- When in doubt, reset quickly and adjust the order—many solutions hinge on one well-timed pull.
Our take
Why Pull Pins is better than the fake ads
Pull Pins delivers on the promise of all those puzzle ads: you really are deciding which pin to pull and when, and your choices genuinely matter. Levels quickly move beyond trivial setups, forcing you to think about sequence, timing, and how hazards will interact with the balls you release.
The clean presentation and quick restarts keep frustration low, so you can treat each stage like a small logic exercise rather than a grind. Solving a level in the minimal number of moves feels especially good.
Who will enjoy it?
If you have ever been curious whether those pull-the-pin puzzles can actually be satisfying, this is a solid example. Puzzle fans who prefer step-by-step reasoning over reflexes will feel at home, while players hunting for action-heavy gameplay may find it more cerebral than exciting.