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Rhythmism

Glide along luminous tracks, match each beat pulse, and keep your combo alive in this vibrant rhythm challenge.

Heads up: If the embed refuses to load, open the Rhythmism demo directly in a new tab. Open game in a new window

Gameplay overview

Beat-perfect reaction test

Rhythmism builds a compact rhythm lane inside Phaser. Notes streak toward the hit line as the soundtrack swells; tap in time to keep the combo meter rising. Misses drain your multiplier, but clean streaks unlock brisk transitions and a swelling score.

The project focuses on smooth animation and responsive keyboard input—ideal for designers studying how to sync audio cues with visual lanes in the browser.

Controls

Follow on-screen prompts

  • Keyboard keys: Press the highlighted lanes as notes reach the strike zone.
  • Space / Enter: Confirm menus or retry runs.
  • Esc: Pause or back out to the title.

Features

What to expect

  • Neon visual design with parallax backgrounds and waveform accents.
  • Combo and accuracy tracking to encourage perfect streaks.
  • Built with Vite + TypeScript for quick iteration and modding.
  • MIT-licensed source on GitHub so you can remix note charts or integrate new tracks.

Tips

Stay in the groove

  • Tap lightly—consistent timing matters more than mashing.
  • Focus on the approach zone rather than individual orbs to improve accuracy.
  • Restart quickly after a bad streak; muscle memory builds fast with repeated runs.
  • Fork the repo to experiment with new BPMs or lane layouts once you master the default song.

Our take

Why Rhythmism is a nice browser rhythm base

Rhythmism is built less as a content-heavy rhythm game and more as a solid template: lanes read clearly, input timing feels fair, and the feedback loop for hits and misses is sharp enough that you can actually train to a chart. That makes it both fun to play on its own and useful as a reference for anyone prototyping beatmaps in the browser.

Because the project is open-source, you can treat the included chart as a starting point and then bend the engine toward your own BPMs and patterns. It’s a good example of a “tool disguised as a game” that still stands up as a quick skill test between work blocks.

Who will enjoy it?

Rhythmism will appeal to players who already like lane-based rhythm games and want something lightweight they can run anywhere. It’s especially useful for developers and chart authors exploring Web-based rhythm prototypes.