Rhythmism
Glide along luminous tracks, match each beat pulse, and keep your combo alive in this vibrant rhythm challenge.
Gameplay overview
Beat-perfect reaction test
Rhythmism builds a compact rhythm lane inside Phaser. Notes streak toward the hit line as the soundtrack swells; tap in time to keep the combo meter rising. Misses drain your multiplier, but clean streaks unlock brisk transitions and a swelling score.
The project focuses on smooth animation and responsive keyboard input—ideal for designers studying how to sync audio cues with visual lanes in the browser.
Controls
Follow on-screen prompts
- Keyboard keys: Press the highlighted lanes as notes reach the strike zone.
- Space / Enter: Confirm menus or retry runs.
- Esc: Pause or back out to the title.
Features
What to expect
- Neon visual design with parallax backgrounds and waveform accents.
- Combo and accuracy tracking to encourage perfect streaks.
- Built with Vite + TypeScript for quick iteration and modding.
- MIT-licensed source on GitHub so you can remix note charts or integrate new tracks.
Tips
Stay in the groove
- Tap lightly—consistent timing matters more than mashing.
- Focus on the approach zone rather than individual orbs to improve accuracy.
- Restart quickly after a bad streak; muscle memory builds fast with repeated runs.
- Fork the repo to experiment with new BPMs or lane layouts once you master the default song.
Our take
Why Rhythmism is a nice browser rhythm base
Rhythmism is built less as a content-heavy rhythm game and more as a solid template: lanes read clearly, input timing feels fair, and the feedback loop for hits and misses is sharp enough that you can actually train to a chart. That makes it both fun to play on its own and useful as a reference for anyone prototyping beatmaps in the browser.
Because the project is open-source, you can treat the included chart as a starting point and then bend the engine toward your own BPMs and patterns. It’s a good example of a “tool disguised as a game” that still stands up as a quick skill test between work blocks.
Who will enjoy it?
Rhythmism will appeal to players who already like lane-based rhythm games and want something lightweight they can run anywhere. It’s especially useful for developers and chart authors exploring Web-based rhythm prototypes.