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Ringne

Glide through looping assault patterns, evade encroaching rings, and survive as long as possible against relentless enemy fire.

Heads up: If the embed doesn’t appear, launch the SekiT GitHub demo in a dedicated tab. Open game in a new window

Gameplay overview

Minimalist bullet hell

Ringne drops you in a circular arena packed with hostile orbs. Each wave tightens the space, forcing you to slip between rotating patterns while charging enemies lob new projectiles. SekiT’s build focuses on clean movement, responsive collision, and a brisk loop that rewards precision.

The project is open-source on GitHub, making it a handy reference for HTML5 bullet-dodging mechanics and touch-friendly controls.

Controls

Keyboard or touch-ready

  • WASD / Arrow keys: Move in four directions to avoid incoming rings.
  • Touch: Tap or hold the edges of the screen on mobile to nudge your avatar.
  • P: Pause the action.
  • Esc: Quit the run and return to the title screen.

Tips

Find safe lanes

  • Watch for gaps that rotate slowly; drifting alongside them keeps you clear when patterns overlap.
  • Stay near the arena center until you spot a safe exit—hugging the walls leaves fewer escape routes.
  • Use pause breaks (P) to study new formations before diving back in.
  • Reload quickly after a loss; muscle memory is key to reading the projectile rhythm.

Open project

Fork and tweak

Because Ringne lives on GitHub, you can clone the repository, adjust enemy patterns, or integrate scoring systems. It’s a compact example of modern web tooling for arcade-style games, ideal for experimenting with difficulty curves or adding visual flair.

Our take

Why Ringne is an elegant little score chase

Ringne strips the idea of running through hoops down to a single, continuous motion and then builds tension by gradually tightening the track. Because the rules stay simple—dodge the patterns, survive as long as you can—you spend your time in a flow state, reading formations and making micro-adjustments rather than learning new mechanics every few seconds.

The circular layout and smooth camera movement make near misses feel dramatic without being disorienting, and it is easy to see where you messed up on a failed run, which is perfect for players who like to immediately queue up another attempt.

Who will enjoy it?

If you enjoy compact, high-score arcade games where a single mistake ends the run—similar to classic bullet hells and one-more-try mobile titles—Ringne is a strong option. Players who prefer long-term progression or complex upgrade trees might find it too minimal, but for pure reflex and pattern-reading play, it is a clean design.