Shadow Shmup
Carve neon patterns through hostile space. Every route you draw comes back as a lethal shadow you must dodge.
Gameplay overview
Echo-powered bullet hell
Shadow Shmup is a minimalist shoot ’em up built for the Vibe Jam. Pilot a luminous fighter through 3D arenas while the game records your every move. When the wave resets, shadow clones retrace your previous flight paths and fire patterns, turning your old strategies into fresh hazards. Survive longer than your echoes to climb the score ladder and unlock brutal boss fights.
Controls
Dual-stick style
- Click and drag (or touch and drag) to steer; your ship thrusts toward the pointer.
- Hold the primary button to fire; release to reposition quickly.
- Right-click or tap with two fingers to trigger a shadow burst once charged.
- Keyboard players can use W A S D plus Space to trigger burst as an alternative.
The interface highlights recorded ghost paths so you can predict where shadows will appear during the next cycle.
Mechanics
Record and rerun
Each wave captures a short loop of your flight and firing pattern. When the timer resets, that path replays as an autonomous “shadow” ship. Stack multiple loops and you’ll weave through your own past bullet curtains while fighting fresh enemies.
Power-ups & scoring
Destroy enemies to earn charge orbs, increase your fire rate, and extend the recording window. Grazing bullets adds bonus points and speeds up burst recharge—riskier routes lead to higher scores but more dangerous ghosts.
Strategy tips
Outsmart your echoes
- Keep early loops clean and compact. The tighter the path, the easier it is to dodge shadows later.
- Use burst attacks to erase dense bullet patterns just before a new loop begins.
- Plan escape lanes in advance—your shadow copies never deviate, so predictable paths are survivable paths.
Frequently asked questions
Need a quick answer?
Q: Does Shadow Shmup support controllers?
A: Yes. Gamepads map movement to the left stick and firing to the right trigger by default.
Q: How do shadow loops work?
A: After each wave, your last several seconds of movement and shooting replay automatically. Avoid crossing their trails unless you’re ready to burst-clearing them.
Q: Can I reset progress?
A: Reload the page to restart from wave one—leaderboard entries remain online if you submit your score.
Our take
Why Shadow Shmup feels fresh
The core idea—turning your past runs into present threats—is simple, but in practice it gives Shadow Shmup a very different rhythm from most bullet hells. You’re not just reading enemy patterns; you’re planning how your current route will become tomorrow’s hazard. Clean, compact loops early on make later waves survivable, while greedy, flashy routes come back to haunt you as dense curtains of your own shots. That cause-and-effect loop makes every attempt feel like a tiny experiment in self-made difficulty.
Visually and mechanically, it stays focused. The arenas are readable, enemy designs are clear, and the UI does a good job of highlighting shadow paths so you can anticipate trouble. It’s easy to understand, hard to master, and the kind of game where you instantly see how you could have survived a death, which keeps you hitting restart.
Who will enjoy it?
Shadow Shmup is best for players who already like twin-stick shooters or bullet hells and want a twist that forces them to think about long-term positioning, not just moment-to-moment dodging. If you enjoy score chasing, routing, and learning from your own mistakes, you’ll get a lot out of it; if you prefer pure spectacle or heavy progression systems, its focused arcade design may feel too minimal.