← Back to directory

Space Company

Start with a single launch facility and evolve into a sprawling corporate empire that spans the solar system and beyond.

Heads up: If the embed does not load, open the official Space Company site in a new tab. Open game in a new window

Detailed game description

Scale from launch pad to galactic industry

Space Company is a science-fiction incremental game where you start with a single launch facility on Earth and a trickle of basic resources. Early steps focus on mining, refining, and selling enough material to fund research and your first rockets. As you unlock new technologies, the map widens to include the Moon, nearby planets, and eventually distant star systems, each adding fresh materials and production chains to slot into your growing empire.

Every planet and structure you unlock feeds into a layered web of dependencies: refineries support shipyards, observatories unlock better engines, and advanced megastructures like Dyson spheres consume staggering amounts of prior infrastructure. Instead of short runs, Space Company is built for long-term optimisation—deciding which upgrades, colonies, and trade routes will best accelerate your climb toward a fully colonised galaxy.

Key systems and features

  • Incremental resource production that starts with simple ores and grows into complex, multi-step manufacturing chains.
  • Planetary and interstellar exploration that gradually reveals new locations, each with unique resource profiles and structures.
  • Research trees that unlock improved engines, automation, and late-game megastructures for more efficient scaling.
  • Automation tools that reduce micromanagement as your corporation expands, letting you focus on high-level decisions.
  • Persistent browser saves so you can leave operations running and return to a much larger company after idle periods.

Optimising your space corporation

Efficient Space Company play revolves around identifying bottlenecks in your production pipeline and upgrading those nodes first. Early on, investing in research that unlocks faster mining and better storage typically offers stronger returns than scattering funds across many minor upgrades. Once multiple planets come online, balancing exports and imports between them keeps every colony performing at its peak.

When new megastructures or late-game projects appear, build them in stages rather than starving your entire network for a single goal. A mix of steady infrastructure upgrades and targeted pushes toward key technologies will usually outpace all-in gambles on one big build, especially over multi-day sessions.

Frequently asked questions

How idle is Space Company?
The game progresses while open in your browser, and later automation options reduce clickiness, but regular check-ins to rebalance production and spend resources are still rewarded.
Do I have to play in one session?
No. Progress is saved locally between visits, making it easy to play in short bursts across days or weeks.
Is there an end goal?
Long-term goals include unlocking far-flung star systems and building massive energy structures, but the game is designed to stay open-ended for players who enjoy continual optimisation.