Water Pipe
Click to spin pipe tiles, rebuild the plumbing, and keep the flow moving before the water backs up.
Game overview
Tile rotation challenge
Water Pipe was created for Pixel Game Jam 2024’s “AQUA” theme. Each level presents a grid of pipe tiles in random orientations. Rotate pieces until every segment connects from the source to the drain. Later stages introduce larger grids, time pressure, and tricky shapes that require planning ahead.
Built with Kaboom.js and polished with Kenney’s puzzle assets, the game offers quick pick-up sessions perfect for puzzle fans.
Controls
Simple mouse input
- Left-click: Rotate a tile clockwise.
- Right-click: (If available) reverse rotation / additional options.
- Complete: Connect all pipes to finish the level.
Why play it?
Relaxing yet challenging
- Bright pixel art and satisfying splash sounds reward each completion.
- Easy to learn with escalating difficulty for seasoned puzzlers.
- Open-source on GitHub so you can mod levels or integrate Kaboom.js mechanics.
Tips
Keep water flowing
- Start from the water source and trace paths outward to avoid dead ends.
- Look for corner pieces—orient them first to reduce guessing.
- Use right-click (if implemented) to undo mis-rotations quickly.
Our take
Why Water Pipe is a clean jam puzzle
Water Pipe leans into the classic pipe-rotation formula but benefits a lot from the tight Kaboom.js implementation and jam constraints. Levels load quickly, tiles read clearly, and the difficulty curve is just steep enough that a few mis-rotations can cascade into interesting fixes.
It’s a great example of how a simple mechanic, strong visual feedback, and a clear win condition can create a satisfying “one more board” loop. For puzzle fans, it sits nicely between calm and mentally engaging—ideal for short breaks where you still want to solve something.
Who will enjoy it?
Players who already like pipe-connecting and logic puzzles will feel right at home, and developers interested in Kaboom.js can use it as a concrete reference. If you are looking for narrative or large meta systems it will feel light, but as a focused jam puzzle it’s very solid.